At Komati Gorge Lodge, we offer a basic package for Paint Ball in Mpumalanga, but extra ammunition and gas is available. Own paint ball guns and paint ball accessories may be used at a range fee. Join us for various paintball games to get the adrenaline rushing and the fun flowing. It is more than good clean fun; paint ball in Mpumalanga is a serious sport in some places.

If you like hunting or just shooting targets, playing Paint Ball in Mpumalanga will be a sure way for you to combine your love for shooting things with the fun of playing a competitive game. Komati Gorge Lodge has a paintball range on the reserve and all the paintball accessories you will need to play, even if it is only your first time.

Basic package

  • It includes the paintball guns and paintball accessories:
  • Paintball marker– gun, mask, jacket, full 12oz gas bottle.
  • 115paintballs
  • 3 hour session

Extra Ammunition Available

  • 100 paintballs
  • 500 paintballs

Extra Gas

  • 12oz bottle

We charge a small range fee when you are using your own paintball guns and other paintball accessories

How we play paintball in Mpumalanga

This is a very popular pass time and at Komati Gorge Lodge, you can enjoy this sport in nature! The key to a fun game of paintball is to have everyone on the same page. It only takes a few minutes, but quickly going through the rules each time will help maximize your paintball experience.

The basic rules used for playing paint ball in Mpumalanga, and most parts of the country, are stipulated below, along with a brief set of safety rules. Please make sure that you adhere to these rules at all times when playing paint ball at our beautiful reserve.

  1. Establish Boundaries

Before any game begins, be sure to take a walk around the field and clearly indicate the boundaries to everyone who will play. Make sure that your field is not too big or too small. A field a hundred yards long and fifty yards wide is great for 3 on 3, but if you have sixteen people, you need more room. Establish starting bases on opposite sides of the field and, if possible, make it so they are not in view of each other. Note that if you are playing on a speedball course with no trees or bush, this won’t be possible.

  1. Mark Dead Zone

Make sure everyone knows the location of the dead zone (or staging area) and knows to not shoot in or near it. The dead zone is an area that is off of the field where people go after they are eliminated. Typically it’s also where extra paintball accessories, gear and paintballs are left between games. The dead zone should ideally be far enough off the field that eliminated players can remove their masks to clean them without risk of being hit by players still on the field.

  1. Game Objective

Make sure everyone knows what the goal of the game is. Are you playing a simple elimination game? How about capture the flag or center flag? Broadcast clearly any special rules or objectives.

  1. Time

Establish a time limit for the game. Nobody likes to play in a game that lasts forever with neither team moving. There are two primary ways of timing a game: start timing from the start or else start timing from when the first person gets out. Remember that long games are not fun for people that get out at right at the start, so keep them short and sweet.

  1. Teams

Divide up into fair teams. If some people are new to the sport and others are more experienced, divide them up between the teams. In general, try to keep the number of people on each team about equal. If there are just a few people playing it’s not too hard to remember who’s on your team, but if there are larger groups of people, tie some colored tape or cloth around your arms or guns to identify different teams.

  1. Start

The game begins when both teams is set at their respective bases. One team calls out that they are ready, the other team responds that they are also ready, and then the first team calls “Game On” and the game begins.

  1. Hits

A player is hit if a paintball leaves a solid, nickel-sized mark anywhere on the player’s body or equipment, including the paintball guns. Some variations of paintball don’t count gun hits or require multiple hits on the arms or legs. Most professional fields and tournaments, though, count any hit on a person or their equipment. Splatter often occurs when a paintball does not break on a person but on a nearby surface and then paint bounces onto the player, but this does not count as a hit unless it forms a solid mark on the player.

  1. Paint Checks

If you think you might have been hit but can’t tell for sure (such as if your back was hit, but you can’t tell if the ball broke), you can call a paint check. Shout “Paint Check” and the closest player to you (on your team or the other team) will come and check you. If you are hit, you will then exit the field, otherwise everyone returns to their previous position and the game is resumed when the player who initiated the paint check shouts “Game On!”.

  1. Walking Off the Field

When a player is hit, they must then raise their gun over their head, shout that they are hit, and then quickly leave the field to the dead area. Be sure to keep your gun over your head and to shout that you are hit whenever you come across new players.

  1. Victory

When one team has completed the necessary objectives, all players still on the field should be notified. Do not remove masks until barrel plugs or barrel covers have been placed on all loaded paintball guns. After you have played one game, try out a new game type and repeat the steps from the beginning.

  1. Safety Rules

Follow all safety rules!

Briefly, the basics are:

  • Wear Masks at All Times
  • Do Not Drink and Play
  • No Blind Firing
  • Allow Surrenders
  • Shoot less than 280 FPS
  • Use Barrel Plugs
  • Use Common Sense
  1. Paintball Accessories and Equipment Necessary for Each Player
There are a number of different game tactics that you can adopt when playing paint ball in Mpumalanga. In fact, most of these tactics are universal rules for paintball. Be sure that all the players that participate in your paintball game is aware of the tactics you adopt for each game and have fun – nobody likes a sore loser…

  1. Assassins

Each player is given a card with the name of a single person on the field and that is the only person they can target. After eliminating that player, they take the eliminated player’s card and focus on the new target. The winner is the last man standing.

  1. Snipers

There are two teams, the snipers and the guards, and three balloons. The snipers win by eliminating the guards or popping the balloons while the guards must protect the balloons and eliminate the snipers. Snipers have an advantage by being able to hide on the field (not near the balloons) before the guards are allowed on the field, but they also have a limited number of shots. For the snipers to win they must excel at hiding and shooting while the guards’ focus is on finding the snipers as quickly as possible.

  1. Necromancer

Two teams start normally, but each team carries a horn. It’s a standard game of elimination with one simple exception: each team has the option of bringing back their players from the dead once by blowing the air horn. Team 1 brings their teammates back by blowing the air horn once and team 2 blows the horn twice. The strategy is all about when you bring back your teammates.

  1. Bounty Hunters

One fugitive is tracked by 4-6 bounty hunters. The goal is for the bounty hunters to capture the fugitive by shooting him on the arms or legs or by touching him. A shot to the body results in a tie (a dead fugitive means no reward for the bounty hunters). The fugitive can shoot the bounty hunters anywhere on the body to eliminate them. If the fugitive can remain alive for a certain amount of time (variable depending on the size of the field), then the fugitive wins.

  1. Base Capture

The setup and requirements for base capture are the same as the setup for capture the flag, you need a field, two flags, and some players. Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Make sure that both of the teams know where both flags are positioned and that the field boundaries are clearly defined. The game plays like capture the flag, but the winner is the team that simply touches the opposing team’s flag.

  1. Center Flag

Similar to classic capture the flag, two teams must position themselves at opposite ends of the field. Rather than placing a flag at the base of either team, only one flag is placed in the center of the field. The goal is to capture the single flag and then, depending on the variation, either push the flag (move it to the opposing team’s base) or pull it (bring it back to your own base). The single flag will be the focus of the field and the paintballs will be flying.

  1. Capture the Flag

Establish two bases at opposing ends of your field and position a flag at each of these bases (hanging from a tree, on a flagpole, etc). Divide your group into two teams and position each team at a base. Make sure that both of the teams know where both flags are positioned and that the field boundaries are clearly defined. The goal is to get your opposing team’s flag and bring it back to your own base.

  1. Frienemy

Divide the teams evenly. Put paintballs of one color in a hat, one for each player, and then add one more paintball of a different color. Each player then, without looking, pulls one paintball out of the hat (with the extra paintball, there should be one paintball remaining in the hat). The player who draws out the odd-colored ball is the traitor. Two minutes into the game a ref yells out “Traitor” and then the traitor turns against their own team.

Paint Ball in Mpumalanga
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